#pragma once

#include "SceneBase.h"

class CScene##NAME## : public CSceneBase
{
public:
	CScene##NAME##(void);
	virtual ~CScene##NAME##(void);
	CREATE_FUNC(CScene##NAME##);

	bool init() override;
	virtual void onEnter() override;
	//virtual void onExit() override;
	//virtual void update(float delta) override;
//private:
	//void onOpenPack(cocos2d::Ref* pSender, cocos2d::ui::Widget::TouchEventType type);
};

